Running Head : HYPERMEDIA AND IMPROVED LITERACY bettor skill Literacy with hypermedia system systemAbstractIn the break in the educational power of the hypermedia system system environment in perception reading was investigated on the base of the stripping Channel operate on The Pompeii : The Last daylight within the framework of an action motion qualitative-quantitative experiment . Forty school-age childs participated in the educational experiment . iodin experiment group (n 20 ) researched the of plateful Tectonics (as strong as Volcanology History and Archeology ) in the hypermedia environment , whereas the other control group (n 20 ) encounter the theme with traditional textbooks br handouts and teachers oral instructionsThe assessment was by through with(predicate) the creative Power Point prese ntations All the children were execute to create computer presentations . Results analyzed both quantitatively and qualitatively show that students use major scientific concepts much fleecy when learning through hypermedia materials . They watch fewer difficulties in finding direct conceptual links within the ashes of information given . Besides , they are more halt and enthusiastic about learning . Besides , the experiment revealed that at that place was a high degree of correlation among the epoch the students spent at the hypermedia data and their academic achievementMore research is needed to investigate the impact of the other hypermedia environment on students intelligence (e .g , Earth s surface , the coral take down Ecosystem , etc . Besides , more hypermedia peters (e .g . web-based role-plays , simulations , etc ) could be used to change students comprehension and achievementsOutlineI Introduction .4II . Literature revue .5III Methods .9Learning Design computer architecture .9Instruments .11Desig! n .12IV .. Results and Discussion .14V . Conclusion and Implications for shape up Research .18References .20Appendices .22A : Table 1 . Definitions and Concepts Found in the Hypermedia Environment by linguistic Analysis .22B : Table 2 . Student responses towards the achievement of learning outcomes .24C : Table 3 . The hypermedia learning environment as perceived by the students .25D : innovation 2 . inform m by Hypermedia get at .26E : Table 4 . Reported Time by wilful Research .

27F : Table 4 . Regression Analysis .28 Improving Science Literacy with HypermediaIntroductionMy teaching experience extends over 24 historic period . For the past 5-7 years , I have been using the internet to teach Science . My professed(prenominal) experience shows that the students learn scholarship better and more thirstily when hypermedia tools are used . likewise , test dozens prove that the student s reading comprehension and creativity repair significantly However , there was no research to bear out my direct observations This piqued my interest to assay more closely the point of hypermedia resources improving the student s knowledge of related science concepts within the realm of comprehensionTo honour my direct observations of students learning in the constructive hypermedia environment , the action research was conducted in the school-based Computer Laboratory . I chose the hypermedia environment of the Discovery Channel Pompeii : The Last Day (2006 ) to evaluate students comprehension of Plate Tectonics . My hypothesis was that through this hypermedia learning tool the students would util ize major scientific concepts related to the and opera! te them more freely acknowledging direct links...If you ask to get a sufficient essay, order it on our website:
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